Hearthstone dropped a new
patch update yesterday (16.0), for the upcoming Descent of Dragons
expansion (which drops next week; super excited about that), plus new stuff for
Battlegrounds!
Instead of updating the same post over and over, I’m going
to move forward with new posts for the updates, as it will be easier to manage,
and I won’t need to delete old stuff to make room for new stuff.
So here we go!
Hearthstone Battlegrounds Updates
New Heroes
- Edwin Vancleef
Hero Power: Give a minion +1/+1 for each
minion you’ve bought this turn. Costs 1 Gold.
I’ve only played one game with this hero since the update
dropped, but he has very strong, consistent buffing power. The later the game,
the better the buffs, as you are able to purchase more minions. It’s one of the
few heroes that gets better late game.
I would rank Edwin Vancleef an Always Pick.
- Sylvanas Windrunner
Hero Power: Remove a friendly minion to
give adjacent minions +1/+1. Costs 0 Gold.
I played a game with this hero this morning, and I struggled
to make good use of the hero power while also simultaneously shaping my board
with good synergy. The zero cost for the hero power helps, but you do have to
destroy minions to take advantage of it. This works well with early game
minions who summon other minions with their battlecry, and later game, with battlecry
minions like Defender of Argus (Battlecry: give adjacent minions +1/+1
and Taunt) and Toxfin (Battlecry: Give a friendly Murloc Poisonous)
who can be effective, but aren’t high stat minions really worth hanging
onto. I will need to play more with this hero to really gauge its winnability.
I think it has potential, but I haven’t figured out the how of it yet.
I would rank Sylvanas Windrunner a Maybe Pick
- Arch-Villain Rafaam
Hero Power: Next combat, add a plain copy (unbuffed,
non-golden) of the first minion you kill to your hand. Costs 1 Gold.
I have yet to play as this hero, but from playing against
it, its hero power feels very strong. The ability to add minions to your hand for
1 Gold each round is extremely powerful early game, as you build your board up,
and even late game, I think it has good power, especially if you face the same
opponent multiple times. The chances of gaining a triple rise dramatically when
you can copy your opponents’ minions turn to turn. I would love to actually get
this hero to test my theories about it.
I would rank Arch-Villain Rafaam a Strong Pick
(for now).
Heroes Leaving Battlegrounds:
- Patches the Pirate – I’m not very sad about this one leaving. It wasn’t strong enough to warrant picking most rounds.
- Bartendotron – I find it interesting that Bartendotron is leaving. Despite my early estimations that mana manipulation would be a strong contender in the format, he’s been very middle of the road, not quite strong enough to win 1st, but usually landing Top 4. Perhaps they removed it because it was too meh?
- Pyramad – Another awful hero gone! No more having to pick between Pyramad, Putricide, and Patches in the same game! (Which has happened to me MULTIPLE times)
- Professor Putricide – GOODBYE
- Trade Prince Gallywix – I am actually sad about Trade Prince Gallywix leaving. I’m not sure if he wasn’t getting much play, or if he was too strong, or not strong enough? I really liked playing as this hero. His ability to hoard gold made him very flexible in the Tavern phase and building the board up.
Heroes Returning (with changes)
- Millificent Manastorm! – I’m happy to see her return, and with the balance changes they’ve made (see below), I look forward to seeing how she affects the meta now.
- Lich Baz’hial! – Another one I’m happy to see come back. With Gallywix leaving, Baz’hial now has a monopoly on gold production, and with the balance changes (see below), this hero is much stronger than before.
New Minions
- King Bagurgle (5-Tier)
- 6 Attack. 3 Health.
- Battlecry and Deathrattle: Give your other Murlocs +2/+2
- Strong addition to Murlocs, making them much more viable late game.
- Floating Watcher (3-Tier)
- 4 Attack. 4 Health.
- Whenever your hero takes damage on your turn, gain +2/+2.
- Strong addition to demons, especially paired with Vulgar Homunculus and Wrath Weaver.
Balance Changes
Minions:
- Lightfang Enforcer – now reads: At the end of your turn, give a friendly Mech, Beast, Murloc, and Demon +2/+1 (changed from +2/+2).
Heroes:
- Millicent Manastorm – Hero Power: All Mechs in Bob’s Tavern get +1 Attack. (changed from +1/+1)
- Patchwerk – Passive Hero Power: Starts at 50 Health. (changed from 60 Health)
- A. F. Kay – Passive Hero Power: Skip your first 2 turns. Start with two minions from Tavern Tier 3. (changed from a minion from Tavern Tier 3 and Tavern Tier 4)
- The Rat King – Passive Hero Power: Whenever you Hire a Beast/Murloc/Mech/Demon give it +1/+1. Swaps type each turn. (changed from +1/+2)
- Lich Baz’hial – Hero Power: Get a Coin and take 2 Damage. (changed from 3 damage)
- The Great Akazamzarak – Hero Power: Discover a Secret. (changes: now harder to get Ice Block consecutively, removed Hand of Salvation as a possible secret.)
Advanced Stats
Advanced Stats are now live for players with 10 or more
Descent of Dragons Card Packs, and will retroactively include data from matches
played since November 5th. I love stats, so I’m happy to have this
feature now.
Summary
I’m really pleased with a lot of these changes. I feel like
the balancing is fair and will make hero selection feel more competitive
instead of there being an obvious choice over two poor ones. I’m looking
forward to seeing the meta shift more as strategies change. Murlocs are now a
viable synergy choice with the addition of King Bagurgle, though you will want
to upgrade your tavern as quickly as possible to take advantage of it.
See you at the tavern!
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